The Semiotics of Toys and Games

The Childhood Artefacts that Introduce Us to the World

The Semiotics of Toys and Games cover

The Semiotics of Toys and Games

The Childhood Artefacts that Introduce Us to the World

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Pre-order. Available Nov 14 2024
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Description

Today, powerful companies produce toys and games that introduce children across the globe to activities, roles (including gender roles) and values that are central to the contemporary neoliberal order. In the process they redefine what childhood is and how children are to learn about the world they live in.

Drawing on extensive research by the authors and their associates over more than two decades, this book focuses on toys and games as resources for play, analysing their functionalities as well as their symbolic meaning potentials, and exemplifying how they are used in different contexts, such as home and preschool, and how these uses are regulated by parental, pedagogic and marketing discourses.

Building on the work of semioticians such as Barthes, Baudrillard and Krampen, as well as on the social semiotics of Halliday, Kress, Hodge and others, the book starts by introducing a framework for the multimodal semiotic analysis of physical objects, and the ways in which they are digitally translated into words, images and sounds. It also introduces a multimodal framework with a focus on designs for and in learning. It then applies these frameworks to a range of toys and games for young children including teddy bears, dolls, construction toys, war toys and digital games. It concludes by showing how the toy and games industry contributes to changing the nature of childhood and the way children learn about the world.

Table of Contents

List of Figures
Foreword
1. A Social Semiotic Approach to Toys as Resources for Learning
2. Baby Toys: The Alphabet of Objects
3. Teddy Bears: Affect in the Private and the Public Sphere
4. Small Worlds: The Imaginary Power of Miniatures
5. Barbie: Feminist Icon or Fashion Doll?
6. Building Toys: Elements of Construction and their Meaning
7. War Toys: Masculinity and the Politics of Warfare
8. Digitizing Children's Stories: The Pedagogization of Enchantment
9. The Rules of Games and the Rules of Social Life
10. Conclusion: The Semiosphere of Toys and Games
Appendix: A Guide to the Semiotic Analysis of Objects
References
Index

Product details

Published Nov 14 2024
Format Hardback
Edition 1st
Extent 240
ISBN 9781350324893
Imprint Bloomsbury Academic
Illustrations 3 bw illus
Dimensions 9 x 6 inches
Series Bloomsbury Advances in Semiotics
Publisher Bloomsbury Publishing

About the contributors

Author

Theo Van Leeuwen

Theo Van Leeuwen is Professor of Language…

Author

Staffan Selander

Staffan Selander is Professor Emeritus in the Depa…

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